I used a 3D sketch and the 'convert entities' tool to copy the top edge of the lower housing part.
I tried using this sketch as a profile for a loft, a boundary surface, a surface fill etc. but always ran into errors.
I solved these problems by splitting it into two sketches; one for each side, symmetrical around the right side plane.
I created a sketch on the right face plane for a profile running across the top of the part.
I drew a series of guide curves; I found I needed lots to make the loft resemble the upper housing, but was still left with a pinched nose and a very wrinkly and uneven surface.
Constructing the surface loft.
The resulting loft.
Using the zebra stripes function to check the quality of the surface.
I created another surface, made up of a sweep and a loft, to create the valley detail around the wheel.
The upper housing in the context of the assembly.
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